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zqueezy

Scaling of Models

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Hey folks I've got a simple and short question: Do I have to Scale my models in OpenGL??? The story behind this: I implemented my Model Loader and SSE-Matrix Library and found out now that the error by SSE is EXTREMELY visible. I had this idea already in 3DS max... when I imported my models into my engine I had to post-process the model (scaling) because it was so extremely large... has anybody experience with this, too? PS: I hope it's not to OpenGL-specific but I'm intrested in other systems, too. thx guys

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yes, yes...
I was more thinking like a
void Draw() {
glLoadIdentity()
glScalef(...)

// and the actual drawing here:
...
}

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