Making a roguelike.
Might as well just make it tile-based at that point, no? I'm not seeing an advantage to such a middle-of-the-road approach.
That said, Dwarf Fortress does this.
That said, Dwarf Fortress does this.
Quote:Original post by MaulingMonkey
Might as well just make it tile-based at that point, no? I'm not seeing an advantage to such a middle-of-the-road approach.
One may be easier to implement than the other depending on your API perhaps? :)
Quote:Original post by jpetrie
Roguelikes? I approve of this project.
The world needs more roguelikes.
The world especially needs more roguelikes that aren't fantasy RPGs.
See ToeJam and Earl.
Make a roguelike, look at dwarf fortress, it's alot easier to use tiled sprites than curses and the console. Also google "roguelike basin" it has alot of good info
Quote:Original post by ZahlmanQuote:Original post by MaulingMonkey
Might as well just make it tile-based at that point, no? I'm not seeing an advantage to such a middle-of-the-road approach.
One may be easier to implement than the other depending on your API perhaps? :)
Yes. The problem I'm having is that I can't even imagine an API that this would be easier for :P.
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