Jump to content
  • Advertisement
Sign in to follow this  

What are the different D3DXFindShaderComment FourCC values?

This topic is 4014 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

All I can find in the docs is a link to information on FourCC values used for surface formats and textures and such, there is nothing in MSDN, the SDK docs or Google that tells me anything about what values I can pass for the FourCC parameter to D3DXFindShaderComment or what those values mean. Does anyone know what FourCC values I can pass to D3DXFindShaderComment and what they mean?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!