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TimeWrap synchronisation for MMO-Games

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hi there does anyone of you have experience with the TimeWrap synchronisation algorithm? does anyone know a good and strainght forward tutorial concerning the TimeWrap method? i'm developing an mmorpg and think abount to implement the timewrap algorithm for synchronisation and consistency. thanks

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Are you sure you're not talking about TimeWarp ?

In general, I believe a pure TimeWarp simulation architecture is a waste of time, because the total commit time of the system is still dependent on the commit time of the slowest component, so the compute-ahead isn't all that useful in a general interactivity sense.

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