Jump to content
  • Advertisement
Sign in to follow this  
LPVOID_CH

TimeWrap synchronisation for MMO-Games

This topic is 3919 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi there does anyone of you have experience with the TimeWrap synchronisation algorithm? does anyone know a good and strainght forward tutorial concerning the TimeWrap method? i'm developing an mmorpg and think abount to implement the timewrap algorithm for synchronisation and consistency. thanks

Share this post


Link to post
Share on other sites
Advertisement
Are you sure you're not talking about TimeWarp ?

In general, I believe a pure TimeWarp simulation architecture is a waste of time, because the total commit time of the system is still dependent on the commit time of the slowest component, so the compute-ahead isn't all that useful in a general interactivity sense.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!