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nvidia implementations of anisotropic filtering / multisampling

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hi graphics board, im just wondering if there are any documents or (white) paper about the nvidia implementations of anisotropic filtering and multisampling? maybe these details are not allowed for the public, but as there are so many ways of doing e.g. anisotropic filtering, a simple hint on which way they chose would be sufficient. thanks for any help, best regards, -d

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