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BigBird

Rendering ocean waves in 3D

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My problem is displaying a nice looking animation of some ocean waves (surf) in 3D. It would be preferable if the camera could zoom in and out and circle around the surf break. The system will probably be a great big particle system.
For this kind of rendering (millions of little low polygon, untexture mapped, objects) is OpenGL or Direct3D more effective, or some other API?
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Hi,
one way is using Environmental Bump Mapping (EBM). I'm sure you've seen the screenshot from Expendable. The problem is, that only the Matrox G400 series supports it and you can't use it in software.

You need 3 maps for EBM, one texture, one bump map and one environment map. There's some information on how to implement using Direct3D on the Matrox homepage.

Bye

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Skullpture Entertainment
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