Quote:What exactly is taking up all that memory compared to the same title on a console? Can PC game developers actually be much more resourceful?
256x256 texture = 65536 pixels
2048x2048 texture = 4194304 pixels
4194304 / 65536 = 64.
If a PC game is only using 2-3 times more memory, that's pretty good.
Console versions of games usually have their textures scaled down from the resolution that the artists actually created them at. On the PC, it's assumed you will have vastly more memory (because if you play modern games that assumption is correct) so it allows developers to put in the assets as they were originally intended. It's not a matter of "PC game developers are lazy" or "PC game developers don't optimize". It's a matter of taking advantage of the hardware available to you. Seeing as 2GB of fast RAM is less than $100, it's something every gamer should have.
Most games aren't designed to be run in a window while you use other applications. In most games, that concept is ridiculous to begin with. You shouldn't have time to do other things in the first place.
Try turning down texture detail in whatever game you're using, if the option is available, and you should see massive drops in memory usage (and possibly big gains in performance, too).