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1 comment, last by jpetrie 16 years, 6 months ago
I scoured the nVidia developers section, and found the "Dynamic Ambient Occlusion and Indirect Lighting". This seems like it is meant to provide the same results, but the method is totally different. Is this what you are referring to? Has anyone got any experience using this technique in large scenes? Thanks!
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Oops this was meant to go at the end of my thread on prt technique!
Okay.

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