Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


OpenGL OpenGL and Images

This topic is 6293 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m working on this project with OpenGL, and I need to load an image and display it in a window. I''ve followed some demo code exactly, but I think it was written for an older version of OpenGL. I''m using a borland C compiler, and when I execute my program, the image comes up in the window, but then the application immediatly terminates, and in my command prompt window, I get the following message: GLUT: Warning in <>: The following is a new check for GLUT 3.0: update your code. GLUT: Fatal Error in <>: redisplay needed for window 1, but no display callback. What, exactly does this mean? What should I be looking for in my code to change? Thanks in advance, -Jim

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!