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shaKu_shawn

Cure for lighting pixelation on low poly models

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I have a "lower" poly model which when rendered in Maya looks great but when real time rendered in the engine I am working on using a basic Phong shader I get some light pixelation. Now obviously I am not expecting to find a way to render it as nice as Maya does but I am curious if there are some quick ways to reduce how dramatic of light pixelation is created when rendering your model... there is an image below showing this.

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I don't think that's actually pixelation. It looks like your smoothing groups are screwed up (i.e. the normals aren't the way they should be). Maybe that happened when exporting the model.

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Quote:
Original post by Harry Hunt
I don't think that's actually pixelation. It looks like your smoothing groups are screwed up (i.e. the normals aren't the way they should be). Maybe that happened when exporting the model.

I second that [smile]

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ok so what you are saying is I get to yell at the art guy huh ;) I know he had a little bit of trouble finding a .x exporter for the project... are there any good ones out there you guys would suggest for Maya 8?

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ya you guys were right the normals were not being exported. the artist could not find an exporter for Maya 8 so he ended up importing it into 3DSMAX and exporting it from there and it looks great! Now to just figure out my ZBuffer problem when rendering to Surface

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