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Fabio de T P

Which file format use to open bone and skinning info?

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I know that it has been already asked before, but i am in a big doubt. I would like to use some file format that blender and/or 3dMax exports, mainly to load bone and skinning info... I saw that somebody advice to use the X file, or milkshape file... is it a good idea?? which file format is better support by blender or 3dMax??? thanks in advance

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collada is the way to go :)
It is a file specification for 3d content including geometry, physic, material, bones, animation ...

- it is free
- supported by a wide range of 3d applications (3d max, blender, maya..)
- XML based
- DOM Parser exists as open source
- some exporters are still in development

My advise:
Stick to collada, it will be the future format. I use it with blender and I'm quite happy about it. I've not exported bone/animation data so far , so I can't tell you how matured the bone/animation support of the blender export is.

Further informations:

Blender exporter:


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