Jump to content
  • Advertisement
Sign in to follow this  

Accurate Per-Pixel Displacement Mapping using a Pyramid Structure

This topic is 4090 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


Looks really good! Alot better than standard relief mapping; Also seems very fast, however, how does the speed compare to cone step mapping?

Its amazing how it accurately renders that field of pillars as seen in the paper; This could work very well for things like hair and fur rendering (amoung other things)

[Edited by - coderchris on September 30, 2007 10:39:13 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!