Accurate Per-Pixel Displacement Mapping using a Pyramid Structure
A per-pixel displacement mapping method that provides high accuracy as well as real-time performance.
Paper & Sample Shader
http://ki-h.com/article/ipdm.html
Edit:
Looks really good! Alot better than standard relief mapping; Also seems very fast, however, how does the speed compare to cone step mapping?
Its amazing how it accurately renders that field of pillars as seen in the paper; This could work very well for things like hair and fur rendering (amoung other things)
[Edited by - coderchris on September 30, 2007 10:39:13 AM]
Looks really good! Alot better than standard relief mapping; Also seems very fast, however, how does the speed compare to cone step mapping?
Its amazing how it accurately renders that field of pillars as seen in the paper; This could work very well for things like hair and fur rendering (amoung other things)
[Edited by - coderchris on September 30, 2007 10:39:13 AM]
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