Game in progress

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8 comments, last by Nate Dowg 22 years, 11 months ago
I know u all probally think I am stupid or somtin. I am in High School and since 4th grade it has been my dream to create a video game. My ideal video game I want to create is a mix of rainbow 6 and swat to make this game where u have a team of 8 guys over all and ur objectives r to take care of hostile situations. Like a cult my take over a bilding and u have to go in and nuetralize the eneimies and save the hostiges. I would have a first person perspective or a view where u can see ur guy which either makes the game easier to play. And I need help starting out. I already have charictors and guns and shit drawn out and I need to make them into 3d animation to be put in a game how would I do that. And how would I make the eniemie respond to the guys in the game and maps? Please send me help or a website that would help. thanks So very much Nâte D°wg²
Nâte D°wg²
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Man u gotta lot to learn, go to the main page of this site and click on "New? Start Here" right under the title.

Digital Radiation
slap yourself but 5 times and hurt yourself some more
bad!
man I am serious. I need help if u were in my position I wouldn''t say u suck. I would help u come on please. I am serious. Please i need help.

Nâte D°wg²
Nâte D°wg²
They''re right, you have a lot to learn before even attempting a game. Here''s a step sheet: Learn C/C++ (make sure to get a C/C++ compiler), learn the Win32 API, learn OpenGL or DirectX. That''s going to take a while, since you should be making little programs along the way to hone your skills. If you want links to information about any of that, just ask.

Resist Windows XP''s Invasive Production Activation Technology!
http://druidgames.cjb.net/
Another option, if you don''t want to go through the trouble of writing every single bit of the game(D3d rendering code and whatnot) is to learn how to use one of the available game engines, like Quake 3, Unreal, or Half-Life, and learn how to build a mod with it. You might enjoy that quite a bit more, as it lets you get in and actually build your game, rather than write a bunch of code to support it before you can build it. Plus it''s great for industry experience. :-D

Jonathan
Yea I know I got alot to learn. But thatnks for not being a bitch like the other 2 and helpin me. Is that link u gave me below will that help me and sure I would like some link and can I learn c++ and direct X online if so where. thanks. Hey please e-mial me at hitbyaparkedcar9@aol.com. thanks 4 helping again

Nâte D°wg²
Nâte D°wg²
Well, let''s see what links I can dig up:
C:
http://www.graylab.ac.uk/doc/tutorials/C/

C++:
http://www.cprogramming.com/tutorial.html
http://www.cplusplus.com/doc/tutorial/

Win32 API:
http://www.winprog.org

OpenGL:
http://nehe.gamedev.net/opengl.asp

DirectX:
Well, I really don''t know any sites about DirectX, but the 80+ MB SDK should come with some good information.

Resist Windows XP''s Invasive Production Activation Technology!
http://druidgames.cjb.net/
I understand exactly where you are coming from. But you are going about this the wrong way. Game programming takes a lot of dedication and you can''t expect to read a tutorial on C++ and be able to go program a game. You need to start small, and make little projects that interest you. A good start might be a hang man game. Done millions of times but still very rewarding. Start in a Win32 console and then move to drawing on a window and slowly you will get better and better. Dedicate more of your time on learning on your own. Asking others for help will frustrate them and yourself and probably slow you down. Its sad to see so many insecure programmers here knock you down, but maybe they''re worried to see somebody like you with so much interest. But here is my suggestion for getting started in making games. First you will need a good compiler, so go buy the standard edition of Visual C++ (and if you can, go for the educational discount version if your parents are teacher or whatever). Then I suggest you go look at some very simple programs and add to them. Like i said earlier, work on a text game to learn how to think programatically. If you need any more help feel free to e-mail me.

Good luck

-Patrick
pidem@cocentral.com
Making a game is hard. Making a really cool game (i.e. turning drawings and ideas into the next big thing) is EXCEPTIONALLY hard. Do you honestly want to learn all those technologies Null and Void mentioned? Really, you don''t have to. Each one could be substituted with others. But you will have to learn that many different technologies just to have a chance at creating your game. If that sounds like a lot of work, multiply it by about a million. You can''t learn all of that overnight. If you are still interested...

Cool. Learn how to program first. Then, I agree with Jonathon, you would probably be more interested in the mod scene. But if you want to do it all yourself, cool. Try following the tutorial here, in these forums, under "Hands-On Interactive Game Development." This should give you some (basic) insights into every aspect of game development, allowing you to decide how you want to approach your game. Then search the web for more tutorials like this...I found a few several months ago, so I know they are there.

Specifically in response...

How would you turn your drawings into 3D, and get them animated? Get a 3D rendering program, like 3D studio max. Expansive. Search these forums for clues to other programs/alternatives. Check out Ironcad, $199 student version. I just got OpenFx 2 days ago. I have NO clue how to use it, but it is free so I think I''ll try it for a while.

How do you get the enemy to respond? Artificial Intelligence. You write this into your program. Check out the forum "Artificial Intelligence."

Want a website?

www.gamedev.net

Now go through and read all the old articles, and SCOUR all of the forums for at least the last 30 days. This alone should take many hours. Now, figure out what topics apply, and continue reading the relevant posts.

Now get a compiler and a book about your decided language and start programming.

Good Luck, and get to work.


--OctDev
The Tyr project is here.

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