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[java] weird rendering order

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[edit: For anyone that runs into the same problem, I had been setting the transparency of these objects which Java3D can't handle. Even though I set them as opaque, it basically removed any capability to enableDepthBuffer on the Appearance.] I've just started in Java3D and I'm noticing some odd behavior in the following. As you can see, I have a 2D grid of objects that rotates around the x axis. However, as it does so, it sometimes appears that objects that should be behind other objects are "cutting" into them. My best guess is that the objects in the back are being rendered after the ones in front of them. If that's the case, anyway to force the rendering order? Any help would be appreciated. Some images of what it looks like as it rotates: [Edited by - darkpegasus on October 3, 2007 5:31:39 PM]

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