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textures appearing mirrored horizontally

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MY textures are appearing mirrored horizontally ...
glBegin(GL_QUADS);
		glTexCoord2i(1, 1); glVertex2i(player.GetX(), player.GetY()); //top left
		glTexCoord2i(0, 1); glVertex2i(player.GetX()+32, player.GetY()); //top right
		glTexCoord2i(0, 0); glVertex2i(player.GetX()+32, player.GetY()+32); //bottom right
		glTexCoord2i(1, 0); glVertex2i(player.GetX(), player.GetY()+32);   //bottom left
	glEnd();

for instance this P appears the other way round or ( would be ) etc etc etc My guess is that TexCoords however Ive altered them many times and it doesnt seem to phase it...

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This topic is 3732 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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