Jump to content
  • Advertisement
Sign in to follow this  
namingway

textures appearing mirrored horizontally

This topic is 4037 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

MY textures are appearing mirrored horizontally ...
glBegin(GL_QUADS);
		glTexCoord2i(1, 1); glVertex2i(player.GetX(), player.GetY()); //top left
		glTexCoord2i(0, 1); glVertex2i(player.GetX()+32, player.GetY()); //top right
		glTexCoord2i(0, 0); glVertex2i(player.GetX()+32, player.GetY()+32); //bottom right
		glTexCoord2i(1, 0); glVertex2i(player.GetX(), player.GetY()+32);   //bottom left
	glEnd();

for instance this P appears the other way round or ( would be ) etc etc etc My guess is that TexCoords however Ive altered them many times and it doesnt seem to phase it...

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!