Jump to content
  • Advertisement
Sign in to follow this  
bbtt

some question about ambient occlusion

This topic is 3894 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hey guys I am making a Demo of Ambient Occlusion, just following the chapter 17 of GPU Gems 1. And now i have the AO value array which contains every vertex's AO value. and i want to save it as a texture, what should i do? tell me something plz, thx a lot.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!