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some question about ambient occlusion

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hey guys I am making a Demo of Ambient Occlusion, just following the chapter 17 of GPU Gems 1. And now i have the AO value array which contains every vertex's AO value. and i want to save it as a texture, what should i do? tell me something plz, thx a lot.

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This topic is 3726 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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