some question about ambient occlusion

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-1 comments, last by bbtt 16 years, 6 months ago
hey guys I am making a Demo of Ambient Occlusion, just following the chapter 17 of GPU Gems 1. And now i have the AO value array which contains every vertex's AO value. and i want to save it as a texture, what should i do? tell me something plz, thx a lot.

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