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When my scene has many objects with alpha texture

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Do I need to sort the render sequence by the distance bewteen the camera and individual object when my scene has many objects with alpha texture? Or I can use another method to do it?(setting something) [Edited by - akira32 on September 30, 2007 6:42:25 AM]

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If you're doing "classic" alpha blending (SRCALPHA / INVSRCALPHA), then you need to render transparant objects from back to front, so the blending looks correct. If you're using other types of alpha blending, like ONE / ONE, you don't need to sort.

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