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# OpenGL 2x2 24 bit OpenGL texture problems

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I am working on a 3D engine, and using OpenGL for my rendering. My engine currently supports 16, 24, and 32 bit textures but I am having a very weird problem with my 24 bit textures. Whenever I try to upload the 2x2 mip of any 24 bit texture, it comes out with weird colors all over the place. I can upload 2x2 32 bit textures no problem, or 1x1 24 bit or 4x4, etc... 2x2 24 bit textures don''t work. I tried my program on another computer and I got the same result. Does anyone know what the problem is? -e

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(prolly not of interest) youve got your screen set to 16 bit or 32 bit right. most implementations dont accelerate 24bit.
>>1x1 24 bit or 4x4, etc... 2x2 24 bit textures don''t work.<<
heres its a bit hard to understand. so 1x1 24 does work? yet 2x2 24bit doesn''t

if u can show a bit of sample code

http://members.xoom.com/myBollux

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