Sign in to follow this  

Difference Between Engine and Framework

This topic is 3728 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Probably the big difference is that an engine is supposed to combine several aspects of a game internally. So there will be some kind of core and memory management that pull the strings behind the scene and make different areas work together (user input, sound, graphics, physics ect.).

A framework on the other hand, mostly just provides a set of self-contained functions and classes that help you develop your application while keeping dependencies low.

Share this post


Link to post
Share on other sites
Quite often there isn't a difference, it depends who you're talking to. There isn't really a single accepted definition of either term; The PopCap Framework for example meets most people's definitions of an engine, and it's not uncommon to see people develop engines that match kiome's definition of a framework.

Share this post


Link to post
Share on other sites

This topic is 3728 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this