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4e6 Technology

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I know it's early, but to continue in last year's footsteps, this is an opportunity for you to post the technologies you are using (or presently plan on using) in your entry. I'll start. Name: Unknown, possibly Doug's Doodlings Genre: 2D Sidescroller with 3D models Languages: C# Libraries/Engines/SDKs: XNA for graphics, input and sound. Possibly Physics2D.Net for physics. Content Creation Software: GameSpace for 3D models Homebrew Technologies: Non-photorealistic renderer. Game Editor. Feel free to add categories as you see fit. Let's here them!

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Name: Absolutely no idea.
Genre: Still no idea. I'm not sure if I'll even enter this particular contest but what I'm currently working on that may or may not end up being an entry in this contest is going to be 3D and either first or third person (3rd person like those Jedi Knight games). It won't strictly be a shooter but there will probably be some shooting involved.

Languages: C++ most likely, but this doesn't matter too much to me.
Libraries/Engines/SDKs: Most likely Irrlicht for model loading and possibly rendering, though I may switch to Ogre. If I decide that detailed physics are important I'll probably use ODE.
Content Creation Software: Wings3D, Art of Illusion, Gile[s], and probably others.
Homebrew Technologies: Nothing in particular except shaders and stuff.

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I'm still not 100% sure I'll have the time to put together a full entry this year, but at the moment I sincerly hope I can enter something while I'm learning Flash. If so, here's my tech breakdown:

Name: Unknown. This will be the last thing I'll worry about.
Game: Also unknown. Almost certainly 2D.

Language/Platform: Flash Player 9, ActionScript 3.0
Content Creaton Software: Flash CS3, Illustrator CS3, Audacity, GarageBand (unless I upgrade to Logic Express)
Homebrew Technologies: Whatever I can throw up in terms of Flash programming between now and the end of the contest.

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Name: Nothing, yet.
Game: A tactical RPG where you must fight as accountants.

Language/Platform: C++, Windows, OpenGL with GLEW
Libraries/Engines/SDKs: SOIL, Luabind, A simple framework I whipped up a short time ago, and Boost.
Content Creaton Software: The GIMP, Audacity.
Homebrew Technologies: None, at the moment.

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Name: Not sure if I'm even entering.
Genre: See above. If I do, it would likely be some sort of third-person shooter.

Languages: C, Lua
Libraries/Engines/SDKs: Unless I come with a reason otherwise, I'll be using my Quake 3-derived codebase, which is/will be rather full-featured.
Content Creation Software: My GTKRadiant-derived editor and whatever else is necessary...
Homebrew Technologies: Everything I've done to Quake 3 and then some.

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Name: Last thing on the checklist.
Genre: 2D Side-scrolling/Platform/Adventure Game

Languages: C#
Libraries/Engines/SDKs: XNA, Home-made 2D Engine
Content Creation Software: Paint.NET, Google Images etc. (my artist is in a lazy stage at the moment)
Homebrew Technologies: My little 2D Engine is about all... not much really

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Name: Untitled Failure Number 432
Genre: I have several ideas but I haven't picked one yet

Languages: C#
Libraries/Engines/SDKs: XNA
Content Creation Software: Wings3D, Paint Shop Pro, Audacity (with my handy $6 Logitech microphone), possibly Inkscape and MakeHuman (haven't played much with that one)
Homebrew Technologies: Stickyman Technology (if a side scroller)
Freeware Content: Blambot Comic Fonts and Lettering, Aenigma Fonts, partnersinrhyme.com
Team: Self

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My friends and I who are working together on our entry got together to talk about things.

Name: Haven't thought about it
Genre: Adventure

Languages: C++ with possibly Lua or Python scripting
Libraries/Engines/SDKs: Boost, Ogre, OIS, CEGUI
Content Creation Software: Wings3D, Cubase, and Sound Forge right now
Homebrew Technologies: Not much aside from a custom game engine built on top of the backend libraries plus some custom tools to deal with managing game assets.

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Name: Who picks names so early in the game?
Genre: 2D Sidescroller

Languages: Probably C++
Libraries: I dunno. I need to look for a 2D library

I dont know if I'll actually have time to participate but at least this contest has gotten me thinking about possible games. I thought of and partially fleshed out a design for 4e4 and I even started coding one for 4e5 so maybe I'll finish something for 4e6 [grin]

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Name: Something with pony's and radiation (not sure yet)
Genre: 2D action like Madness Interactive (wich is like an advanced MetalSlug)

Languages: C++, and my property script language
Libraries: My nearly finished 2D engine, DirectX9

It will be something including (but not limited to), grown adults on pony's with laser guns, a hell lot of gore wich is introduced by a lot of explosions, five wise accountants wich need to be found, an evil enemy, cold war, drunk presidents and more.

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Name: Don't know yet
Theme: Demolition!

Languages: C++
Libraries/Engines/SDKs: OpenGL, FreeGLUT, Possibly FMOD, Possibly Allegro
Content Creation Software: Blender, Audacity, Possibly Fastracker
Homebrew Technologies: 3D Engine, bone animation engine, physics engine
Fuel/Motivation: Caffeine and the memory of dropping out of the latest Shmup-Dev contest

The above will be (and has been) edited as things evolve.

[Edited by - Dark Adept on October 9, 2007 6:12:05 AM]

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Name: No idea yet
Genre: Adventuregame

Languages: Haskell
Libraries/Engines/SDKs: GLUT for windowing, HOpenGL for graphics and Milfoh for image loading.
Content Creation Software: Inkscape and The Gimp probably.
Homebrew Technologies: Domainspecific language for describing game scenes.

If I actually get something started and finished, that is. Too busy procrastrinating as it is [embarrass]

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Name: Libertine
Genre: Space Trade Simulation (like Elite, Freelancer, Privateer, X)

Language: C++
Libraries/Engines/SDKs: OpenGL, FreeGLUT, OpenAL/FMod
Content Creation Software: The Gimp, Milkshape, Audacity
Homebrew Technologies: Effects, Physics, Texture Loader/Creator

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Name: Snowfall on Ganymede
Game: RTS marries Simulation - online only in shared persistent world.

Language/Platform: Tetsuo Visual Engine, C
Libraries/Engines/SDKs:
(from Tetsuo)freeType, libjpeg, libjpeg, libcurl, enet, fmod, GLFW, GLEW, and STL(inside).
Content Creaton Software: Jasc PSP9, Poser 5, Carrara 5, tbd.
Homebrew Technologies:
Pretty much everything, since Tetsuo is my soon to be released visual engine.

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Name: N/A
Genre: 2D/3D Arcade game

Languages: Tools: C#; Game: C++, Python (reserving the right to also switch the game part to C#)
Libraries/Engines/SDKs: Boost, MDX, Unmanaged DX or OGL + GTL depending on which one of my renderers I end up using, SDL, TinyXML, and probably a bunch of other stuff.
Content Creation Software: Whatever my artist teammate chooses to use. A suitable audio recording application to record music from synthesizer.
Homebrew Technologies: Class library or "Engine", character animation editor, level editor

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Not sure if I am going to enter, but here goes:

Name: Unknown at this stage
Genre: 2D Platformer

Languages: Delphi/Freepascal
Libraries/Engines/SDKs: SDL for windowing/input/sound/graphics, LUA or home-made scripting for scripting
Content Creation Software: Paint.NET
Homebrew Technologies: Level editor

Cheers,
Paul.

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Name: Unknown
Genre: 3D Adventure Puzzle

Libraries/Engines: Europa 3D Engine, FMOD Ex
Content Creation Software: Meshworks, Europa Map Editor, GIMP
Homebrew Technologies: Europa 3D Engine/Editor, 3D Format Converter
Supported OS's: OSX, Windows XP (Vista at your own risk)

If I complete this entry that will mean hell has froze over!

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Name: To soon for name
Genre: 3D or 2D Top-Down Shooter with RPG/RTS Elements (subject to change)

Languages: C++ or C#
Libraries/Engines/SDKs: Still Deciding
Content Creation Software: DeleD, Photoshop, Milkshape, Fruity Loops, maybe others.

Little bit to early to be making these decisions, need to figure out what the game will require first.

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Name: No clue. If it gets done, I'll name it ;)
Genre: 2D exploration/adventure kind of game

Languages: C#
Libraries/Engines/SDKs: XNA all the way
Content Creation Software: Inkscape, haven't thought about audio yet.
Homebrew Technologies: Map editor (already giving me the basics I need and saving me an XML map. Woo woo!)

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Name: Legend of Krystallos
Genre: 2D Pixel Side-scrolling RPG/Adventure type game

Languages: C++
Libraries/Engines/SDKs: SDL
Content Creation Software: Paint (omg!lol), Gimp
Homebrew Technologies: n/a for now...

[Edited by - Virion on October 3, 2007 7:18:57 AM]

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Name: Unkown at this time
Genre: Still haven't decided
Languages: C#
Libraries/Engines/SDKs: XNA, possibly this XNA physics engine port
Content Creation Software: Gimp, possibly Maya, MS Paint, DirectX Texture tool.
Homebrew Technologies: Unkown at this time

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Name: Most likely The Monkey and his Steed
Genre: Comedy Shooter/RPG

Languages: Java
Libraries/Engines/SDKs: jMonkeyEngine, width jME-Physics for physics engine.
Content Creation Software: Not quite worked out, but probably Blender.
Homebrew Technologies: Cartoon post-processor.

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