4e6 Technology

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26 comments, last by DeeFar 16 years, 6 months ago
Name: Something with pony's and radiation (not sure yet)
Genre: 2D action like Madness Interactive (wich is like an advanced MetalSlug)

Languages: C++, and my property script language
Libraries: My nearly finished 2D engine, DirectX9

It will be something including (but not limited to), grown adults on pony's with laser guns, a hell lot of gore wich is introduced by a lot of explosions, five wise accountants wich need to be found, an evil enemy, cold war, drunk presidents and more.
if (*pYou == ASSHOLE) { pYou->Die(); delete pYou; };
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Name: Don't know yet
Theme: Demolition!

Languages: C++
Libraries/Engines/SDKs: OpenGL, FreeGLUT, Possibly FMOD, Possibly Allegro
Content Creation Software: Blender, Audacity, Possibly Fastracker
Homebrew Technologies: 3D Engine, bone animation engine, physics engine
Fuel/Motivation: Caffeine and the memory of dropping out of the latest Shmup-Dev contest

The above will be (and has been) edited as things evolve.

[Edited by - Dark Adept on October 9, 2007 6:12:05 AM]
"It is not enough to merely faces one's fears. One must run screaming toward them,"
Name: uhmmm
Genre: this is the most important decision, i need more time!

Languages: C++
Libraries/Engines/SDKs: SDL
Content Creation Software: Will use mostly free stuff from net
Homebrew Technologies: Small 2d game engine built on SDL and his libraries
Name: No idea yet
Genre: Adventuregame

Languages: Haskell
Libraries/Engines/SDKs: GLUT for windowing, HOpenGL for graphics and Milfoh for image loading.
Content Creation Software: Inkscape and The Gimp probably.
Homebrew Technologies: Domainspecific language for describing game scenes.

If I actually get something started and finished, that is. Too busy procrastrinating as it is [embarrass]
-LuctusIn the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams
Name: Libertine
Genre: Space Trade Simulation (like Elite, Freelancer, Privateer, X)

Language: C++
Libraries/Engines/SDKs: OpenGL, FreeGLUT, OpenAL/FMod
Content Creation Software: The Gimp, Milkshape, Audacity
Homebrew Technologies: Effects, Physics, Texture Loader/Creator
Name: Snowfall on Ganymede
Game: RTS marries Simulation - online only in shared persistent world.

Language/Platform: Tetsuo Visual Engine, C
Libraries/Engines/SDKs:
(from Tetsuo)freeType, libjpeg, libjpeg, libcurl, enet, fmod, GLFW, GLEW, and STL(inside).
Content Creaton Software: Jasc PSP9, Poser 5, Carrara 5, tbd.
Homebrew Technologies:
Pretty much everything, since Tetsuo is my soon to be released visual engine.
Name: N/A
Genre: 2D/3D Arcade game

Languages: Tools: C#; Game: C++, Python (reserving the right to also switch the game part to C#)
Libraries/Engines/SDKs: Boost, MDX, Unmanaged DX or OGL + GTL depending on which one of my renderers I end up using, SDL, TinyXML, and probably a bunch of other stuff.
Content Creation Software: Whatever my artist teammate chooses to use. A suitable audio recording application to record music from synthesizer.
Homebrew Technologies: Class library or "Engine", character animation editor, level editor
Best regards, Omid
Name: Not Yet
Genre: 3D Action/Adventure

Languages: C++
Libraries/Engines/SDKs: DirectX 9.0, My very own Galaxy Lite Engine

Content Creation Software: Jasc PSP, Anim8or, Audacity

Homebrew Technologies: conv3ds, my forementioned homemade engine
Not sure if I am going to enter, but here goes:

Name: Unknown at this stage
Genre: 2D Platformer

Languages: Delphi/Freepascal
Libraries/Engines/SDKs: SDL for windowing/input/sound/graphics, LUA or home-made scripting for scripting
Content Creation Software: Paint.NET
Homebrew Technologies: Level editor

Cheers,
Paul.
Name: Unknown
Genre: 3D Adventure Puzzle

Libraries/Engines: Europa 3D Engine, FMOD Ex
Content Creation Software: Meshworks, Europa Map Editor, GIMP
Homebrew Technologies: Europa 3D Engine/Editor, 3D Format Converter
Supported OS's: OSX, Windows XP (Vista at your own risk)

If I complete this entry that will mean hell has froze over!

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