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Normalizing Vectors...

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Guest Anonymous Poster
Here''s a small optimization you could use:

void normalize(VECTOR * v)
{
float c = 1.0f / sqrt(v.x * v.x +v.y * v.y +v.z * v.z);
v.x *= c;
v.y *= c;
v.z *= c;
}

A multiplication is around 12 times faster than a division, so you''ve only to divide one time.

It''s really a VERY SMALL amount of time you''ll save, but why not cause it''s only a minimal change.

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