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glTexGen Problem(read the bottom)

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i tried to write a shader and i get link error what the problem here is the shader:
uniform sampler2D DisplacementMap;
uniform float DisplacementMapSize;
void main()
	vec4 Pos;
	Pos = gl_Vertex;
	vec2 DisTexCoord;
	DisTexCoord.x = Pos.x/DisplacementMapSize;
	DisTexCoord.y = Pos.z/DisplacementMapSize;
	vec4 color = texture2DLod(DisplacementMap,DisTexCoord,0.0);
	gl_Position = gl_ModelViewProjectionMatrix * Pos;

[Edited by - barp12 on September 30, 2007 6:10:26 AM]

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i dont recive any errors just Link faild error and i found the problem my Graphic card doesn't support textures in Vertex Shader
now i have new problem i trying to use glTexGen to genarate texcoord for Terrain and i getting weird result does anyone can show me example to use glTexGen For Terrain.

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You really need to be more specific if you want other people to be able to help you. Put your mind together and be *specific*. Post some code snippets, error messages, etc. What link error(s) do you get? The compiler must be showing something. You can get a link error for every single function mankind (and aliens for that matter [wink]) has ever written, so saying that you get a link error without specifying the error message is like trying to hunt an elephant* with a needle. It really won't get the job done. Would it?

*Not to mention it's illegal to hunt an elephant!

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