I seem to often be torn between these two styles of "writing" when adding text details to items and interface commands. Does anyone else experience this conflict?
Formal text is strict and to the point. It's sometimes easier to grab the essence of the message, because of the lack of personality in it. It describes exact points and details without any charm or humor. It can also be a bore to read. Here's an example from a scanner device description in my project:
Quote:A beam is cast straight forward from the device, which scans vertically from ceiling to floor, creating a thin wall of motion detection. Any objects that pass through the wall are detected.
Friendly text is less specific, and contains more personality. It doesn't always explain specific details. It usually contains slang, exaggerations, sarcasm, and/or humor. Here's an example of that from a trench coat item in my own project:
Quote:In addition to looking like a cool noir detective, you can conceal several weapons in this thing, as well as hide armor from your enemies.
The main elements that make this sentence less formal are "this thing" and the "cool noir detective" bit.
Which type of text do you generally prefer to use in your project for the descriptions of items, game options, skills, etc? Do you use different styles for different situations? And which type of text do you usually prefer to read in other games? And would that depend on the situation as well?
edit: typo
[Edited by - Kest on September 30, 2007 8:36:59 AM]