A D3D->OGL migrator impressed

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3 comments, last by MatrixCubed 22 years, 11 months ago
I recently started mucking around with OpenGL and Glide support for my game engine... as a long time advocate of DirectX I can honestly say I am impressed at these APIs'' ease of use. Small groups of function calls to get things started, and simple C routines to get graphics on the screen. I''m very looking forward to coding more deeply with these later on (OpenGL particularly) since my graphics are tile based and not transformed 3D, and I think I''ll defend OpenGL''s honor more vehemently in the future if someone starts up an OpenGL vs Direct3D war in the future. MatrixCubed
http://MatrixCubed.org
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Woo!
Another has seen the light!

~~~~~~~~~~
Martee
http://www.csc.uvic.ca/~mdill
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-* So many things to do, so little time to spend. *-
-* So many things to do, so little time to spend. *-
If I hadn''t given OpenGL a chance (after DirectX8 came out I was fed up with DirectX changing code on me), I would have never learned how great it is. Glad to see you like it also .

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As well as the awkwardness of the code changing all the time with DirectX; there is the simply fact that Direct3D does more than graphics. It provides functions that actually do TOO much! Like DrawIndexedPrimitive. This is a useful function but a lot of coders (myself included) would rather have the option of writing their own...

A graphics library should be exactly that - a graphics library. If you want extra functionality there are always utilities like GLU and GLUT but a find I use DirectX for all but graphics and then OpenGL for display.

All the inbetweening is written by myself or some code I''ve nabbed off the net.

In short - I think OpenGL''s great!!

Stephen

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