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Coluna

Ageia: Character Control not pushing dynamic objects

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Hello there; Im trying to code a character controller app, but my character doesnt push the dynamic actors in the scene. Im not using collision groups neither HitReportCallback (I tried taking off from their samples, and it works there...). Here is my desc
NxCapsuleControllerDesc desc;
desc.position.x		= pos.x;
desc.position.y		= pos.y;
desc.position.z		= pos.z;
desc.radius			= radius;
desc.height			= height;
desc.upDirection	= NX_Y;
desc.slopeLimit		= cosf(NxMath::degToRad(45.0f));
desc.skinWidth		= 0.1f;
desc.stepOffset		= radius* 0.5f;


My move method

NxF32 sharpness = 1.0f;

NxVec3 d = (direction + defaultGravity)*dt*0.001f;
if(heightDelta!=0.0f)
	d.y+=heightDelta;

NxU32 collisionFlags;
controller->move(d, -1, 0.000001f, collisionFlags, sharpness);



The dynamics objects r OK, they collide and respond with each other..but it seems that the collisions between dynamics/characters do not generate impulses.. What am I doing wrong? Thanks!!

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