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OpenGL openscenegraph or opensg?

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Hi friends! I would like to know your opinion. Which scene graph is better, openscenegraph or opensg? I would like just a sg to improve my collada loader (opengl, of course, and visual studio 2005), something efficient and easy-to-use. I have visited their website and both of them appear to be good. What do you recommend me? Thanks a lot!

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