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OpenGL Tesselation

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I want to draw some arbitrary shapes (defined using SVG) using opengl. Obviously I'd need to tessellate shapes into triangles, I know GLU provides a tesselator but I remember reading somewhere that the it couldn’t triangulize polygons with holes in it (or complex concave polygons) and supposedly the output wouldn’t be consistent on all videocards… Does this still hold up? If so, what are the alternatives? I googled for some triangulizers, but they all lack something; or they can’t handle holes or aren’t suited for realtime purpose... I’m sure this is a common problem, how do you triangulize your polygons? Thanks! Martijn

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