Sign in to follow this  

Doom3 .proc Files

This topic is 3725 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi All I am trying to write some code to load the doom3 .proc files. I have noticed that the coords in these files come from the map editor. If I use these coords I get soemthing, which is hundreds of units from the origin, and have lots of depth drawing problems (See my disappearing images post). I was wondering if anyone knows how to translate these coords to real world coords. So I can render the level similar to the doom3 engine. regards Steve

Share this post


Link to post
Share on other sites

This topic is 3725 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this