• Advertisement
Sign in to follow this  

Doom3 .proc Files

This topic is 3792 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi All I am trying to write some code to load the doom3 .proc files. I have noticed that the coords in these files come from the map editor. If I use these coords I get soemthing, which is hundreds of units from the origin, and have lots of depth drawing problems (See my disappearing images post). I was wondering if anyone knows how to translate these coords to real world coords. So I can render the level similar to the doom3 engine. regards Steve

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement