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Doom3 .proc Files

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Hi All I am trying to write some code to load the doom3 .proc files. I have noticed that the coords in these files come from the map editor. If I use these coords I get soemthing, which is hundreds of units from the origin, and have lots of depth drawing problems (See my disappearing images post). I was wondering if anyone knows how to translate these coords to real world coords. So I can render the level similar to the doom3 engine. regards Steve

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