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Creating a game editor with Winforms with engine in C++

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Hi I want to create my game editor with Winforms in C# .NET because I find this easier, while keeping my engine in C++ and DirectX. Now this would imply that I need to create C++/CLI wrapper of my engine to use it in Winforms. Is this the most appropriate way to go about it? Now if this is the case does anybody have some good references to get started with this task? Regards

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Is this the most appropriate way to go about it?

Yes.

Quote:

Now if this is the case does anybody have some good references to get started with this task?

Game Engine Toolset Design, by Graham Wihlidal, is a really good book. Although it doesn't address your specific needs directly, there is a bonus chapter (available
here) that walks you through creating a C++/CLI wrapper for a simple D3D framework; it should prove a good starting point.

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