Quote:Original post by Kest
Why? There's no incentive to kill, so there's no incentive to avoid it. There's no reason you wouldn't be able to attach gameplay effects to it, like the whole dark side vs light side concept. But I'm not really a fan of good vs evil alignment. The bad guys in my own project aren't really bad. They just have conflicting goals.
Unless the player is purposely aiming for head shots, or spraying excessive numbers of bullets, whether the target lives or dies is out of their hands. The gameplay effects are minimal, or maybe even non-existent. The purpose is to add detail and realism to death and combat. To avoid the cliche of death being easy and instant, and the cliche of bad guys needing to be incapacitated to win a battle.
Well it depends on what you're after. If you're just after a little extra gloss and polish then sure you can add it in, but as JBourrie points out it's not really changing the gameplay any. Maybe that's what you're after, and I agree it'd certainly make things visually more realistic.
But it seems a shame to go to all the extra effort of adding in new logic and animation, without somehow exploiting it for additional gameplay variety.