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DiDraw Alpha-Blending @ Overlays? (MDX)

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I got the overlay stuff work on ati cards (nvidia to hell atm,..) with transparent pixels. However, I had no luck with alpha blending. Is it possible, and if yes, how do I enable it? Non-alpha DirectDraw overlays somehow..suck. So if anyone can help me with this, I would appreciate it. Thanks :)

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It's been a long time since I looked into it, but I think you're limited to 'color keys' rather than actual alpha-blending. That is, you can choose 1 colour to be completely transparent - a binary choice rather than the scalar blending that you might be referring to...

Maybe your favourite search engine can bring something up for overlays and color keys.

hth
Jack

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Well, anyway, if someone is interested in the current source code and executable:

click me!

Its just a small overlay library with an executable for overlay tools like time, free mem, cpu usage, ..
It works on both nVidia and ATI hardware (Had to write a own RBG -> YUY2 cornverter, colors are not 100% identical, but most likely), but alpha/transparency is only supported on ATI hardware (Enable it manually in the general options screen).

[Edited by - Metty on October 3, 2007 8:44:23 PM]

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