Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Khrob

CHALLENGE!

This topic is 6345 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Who''s up for The Challenge 2001? Doom3 engine in a week gave me the idea. We provide: Some detailed world data Some detailed model data (geometry & animation) Some cool sounds The data is placed open for public access, and all contestants are given two weeks to come up with the best engine to display this data as they can. Software/OpenGL/DirectX/Other all welcome. What the idea needs now is interest and some cool prizes. Some rules would need to be in place, but on the whole, contestants should have free reign to do what they like to preprocess the data. Judging could either be on a benchmark system, or by peer (every contestant gets two votes, or whatever) So who''s up for international fame, boundless fortune and endless appreciation from the gender of your choice??!! _________________________________ I used to be indecisive. Now I''m not so sure...

Share this post


Link to post
Share on other sites
Advertisement
Hell yeah!.... I''m up for it....

*[shameless plug]
I''ve just finished adding DYNAMIC PER-PIXEL LIGHTING into my game engine.... so I have quake3 maps.... with fully dynamic per-pixel lighting!. hehehe.... starting to look like the Doom 3 engine ( albeit, about 10 times worse, but it looks better than the q3 one hehehe... amazing what the right lighting can do for ya ).
[/shameless plug] *


So sure..... I''m up for it.... have exams at the moment, so I might not even finish a project engine for it, but it''d be fun to try....

what data formats were u thinking of???


~Cobra~

Share this post


Link to post
Share on other sites
I was thinking just keeping it down to either polygon data, or plane data (a la WorldCraft)

For the models - any suggestions?

And the timeframe would not be until later in the year - when does everyone have holidays?



_________________________________
I used to be indecisive. Now I''m not so sure...

Share this post


Link to post
Share on other sites
Sounds fucking assom but umm what format is the data going to be in?
world data=BSP,or what
Sound=??
Objects=??

and if there not in a format that we like will there be others??

i can start on this when ever

Added This
do we hafto start for nothing or can wee use Engins we have alraedy done/started??

-VBLimits
Sorry about the Spelling..


Edited by - VBlimits on April 26, 2001 12:22:37 AM

Share this post


Link to post
Share on other sites
I would like the polygon data as simple as possible (no bsp''s) so people can do whatever clever tricks they want to it.

Not sure about the model formats, since we''re trying to out-id id, some detailed format? Or would people be happier with high-res (geometry res) .md3''s?

Sound - just keep as a wav.

A ''team'' system might be a good idea, so you dont have to reinvent every wheel.

I think the goal would be impractical without the use of your own previously made things.

I guess the line there would be that everything you use must be in the public domain, as all the code would be at the conclusion of the project.

I''ll try to get a page going with some info on it.

We should get Tim Sweeney and John Carmack to judge it!!


So:

World: Raw polygons with some surface info (UV coords, texture)
Textures: .tga
Sounds: .wav
Models: .md3

Behaviour constraints:

Cant walk through walls/objects.

So... teams anyone?






_________________________________
I used to be indecisive. Now I''m not so sure...

Share this post


Link to post
Share on other sites
Unbelievably good idea. Unfortunately, as a student, I am being pummeled by 3 CS classes at the moment. I end late, due to the lovely quarter system, so am pretty much unavailable until mid-late June. Also, while I am a programmer, I am only an aspiring game programmer, so I doubt I would be able to compete well. I am only posting to tell you that others probably have classes to, but summer is an ideal time for college / highschool / preschool students who frequent this site. Oh yeah, have a contest in September too, right before I start again. I''ll be confident by then.

--OctDev

Share this post


Link to post
Share on other sites
Right.... I know we aren''t starting till later this year, but I''ve already started building an MD3 loader... hopefully by the time we get really going on this project I''ll already have it done... should save some time.

~Cobra~

Share this post


Link to post
Share on other sites
How about .ogg for the music format. It''s a lot smaller than .wav, and it isn''t bound by those nasty patent things that mp3 has. And besides, I wanna see a game that plays oggs

Share this post


Link to post
Share on other sites
I''m glad people are interested in this. It''s a great challenge!

I''d also like to see a pure polygon data set for the level (no brushes, no planes, no BSPs). How will this data be created? Wouldn''t extracting polygons from .MAP files produce a lot of useless polys.

I''m still a big fan of the MD2 model format personally.

I''m looking forward to your site for this Khrob.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!