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A question about 3D art

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Hey. I'm a programmer, but have been researching how all the 3D components come together in a video game project. I'm aware that there are commercial 3d software products such as Maya and 3ds Max, but I've also noticed that commercial engines such as Unreal come with a 3d editor. What would a team of 3d artists use? Would they use the stand-alone software, or the built-in editor included in a commercial engine? Do they use both? If so, I would love to know how, and would love to be enlightened with any knowledge bombs that you guys would like to drop on me. Hope this doesn't seem to noobish. Like I said, I'm just a programmer. Thanks in advance for your replies! Also, if I'm asking this in the wrong room, please let me know and I'll post the topic elsewhere.

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This topic is 3728 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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