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Plethora

Original graphics

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To make this brief, I would consider myself a proficient programmer and have made some small games. I also am at least familiar with some various graphic design utilities such as GIMP. So I've decided recently that I'd like to start putting some original art in my games. My general question is, in a professional development environment, how does artwork generally go from being concept art on a page to a being a living breathing in game sprite (seeing as I'm only working in 2d for the time being)? Thanks in advance for any help you all can give. I can give more detail if anyone is interested, but I'm really looking for a more general path to follow and perhaps any useful (preferably free) utilities that may help me. -Pleth

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Quote:
Original post by Plethora
My general question is, in a professional development environment, how does artwork generally go from being concept art on a page to a being a living breathing in game sprite (seeing as I'm only working in 2d for the time being)?

Artwork pipelines for 2d can be much simpler than for 3d assets. You really don't need anything more fancy than exporting the art from it's native format (eg. photoshop/gimp/etc. file) to something game-readable like a .png or .tga (btw, jpg is a really bad choice for 2d art as the compression artifacts tend to be really obvious). Depending on the game you might want some kind of preprocessing tool to pack multiple sprites into a single sprite sheet for better performance.

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