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Please Help Me

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Hey, I''ve been having an issue when using gl blending and glDepthTest. Part of a blended quad is cut off when using depth test (using any calc. meathod) and blending with GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR. Any idea why? I know blending and depth testing don''t always work well togeather. But is there a solution? Any comments would be much appreciated. -Alex

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Heres a picture before my partial fix (since my last post).


and heres on after. You can see there is still a problem in the same spot, just not as bad.



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