Jump to content
  • Advertisement
Sign in to follow this  

Extracting GIF animation data

This topic is 4010 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am working on a project, and want the user to be able to specify an animated gif file, and have my program be able to load it, extract the frames into surfaces, get the timing/looping information so it can be rendered properly. I realize that there are probably better ways to animate images, but using pre-existing GIFs is pretty much a necessity. Are there any libraries out there that can do this? Preferably something that can interface with SDL, since that is what I am most familiar with. Any help would be much appreciated.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!