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A question about Casual Games

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I have just obtained a Computer Engineering degree and aspire to become a game programmer and would like to start off in the casual games industry. I've read that C++ is the standard language for game development. On the other hand, lots of casual games are written for mobile phones or PDAs. So, for the casual games industry, is C++ or J2ME the more 'standard' language? Besides C++ or J2ME, which other languages are used for casual games? On a sidenote, I would like to know more about the job scope of "Gameplay Programmer". Do they program how the game is played and the actions of the player and non player characters like: if(player is within range) monsterAttack(); else monsterRoam(); ? I've read that gameplay programmers do quite a lot of scripting. Do they also deal with the main game code or is it all scripting languages? And lastly, are entry level programmers usually assigned to be gameplay programmers? Its a long post and thanks for taking the time to read :)

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Isn't this a programming question? Shouldn't it be asked in the programming forum rather than the business forum?

Casual games are also programmed in Flash.

Don't confuse programming with design. But programmers with design talent do a considerable amount of design work along with their programming work. Further reading:
http://www.igda.org/breakingin/career_paths.htm
http://www.sloperama.com/advice/lesson7.htm
http://www.sloperama.com/advice/lesson15.htm

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Casual games can be created using any language with bindings to a graphics API like Opengl or DirecX: python, java, C/C++ , C#, even flash acetionscript, any language, there have also been successful games created with "gamemaker" programs like GameMaker, RpgMaker, blitz.

Gameplay programmers nowadays usually don't deal directly with C/C++ code, they use 'scripting languages' so if you want to get a job as a gameplay programmer or even AI programmer you should start by knowing your way around several popular scripting languages, like LUA (used in the CryEngine) or propietary languages like UnrealScript.

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This topic is 3722 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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