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[Kinda Fixed] D3D/Heightmap

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http://home.no.net/gmg/result.jpg Is there anything in the drawing commands that could cause such a result, anything besides an error in the vertex/index buffer? Basicly have two projects (sample+own), both have identical vertex and index buffers, one works, the other doesnt. (everything is connected to the start, and it stops rendering the 'terrain' all of the sudden, supposedly 64x64) [Edit: Kinda fixed trough post on DirectX forum, still not working with 16-bit index buffer] [Edited by - marius1930 on October 3, 2007 2:23:34 PM]

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