Jump to content
  • Advertisement
Sign in to follow this  

Locating center of object

This topic is 4066 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm sure this is a simple task, but I'm just not quite sure where to look. I have a vertex buffer full of my complete mesh, but I have a separate index buffer for each individual piece of the mesh. The problem I've ran into is I'd like to have precalculated center points per each individual piece of the mesh, but I'm either unaware of the DirectX call to attain it or if I need to do the math myself then I am definitely clueless. I'll need to calculate a bounding box per piece anyhow, so should I be looking to do that first and then locate the center of the bounding box?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!