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Borland Vs. Microsoft

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As far as Windows programming goes, I'd have trouble recommending Borland to anyone for one simple reason--VC is made by Microsoft, and so is DirectX. I don't know whether this still happens, but I can remember when DirectX (Game SDK) first came out there were a lot of problems getting it to work with Borland. Microsoft seems to include Borland libraries these days, but I'd much rather take the safest route and get the product DirectX was designed to work with.
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Both Visual C++ and Borland C++ Builder have cheap versions as well as expensive ones (though Visual C++ tops out at around $1000 while Borland tops out at$2500). Borland is better for developing GUI applications. There is much more support for Visual C++ right now, but Microsoft has invested heavily in Borland just recently to help them to keep developing a great compiler. I'd say shoot for Visual C++ and pick up Beginning Visual C++ 6 by Wrox Press to get you started. You should be able to by the simplest versions of both at Best Buy or, if you're a student, pick them up academically priced for much cheaper. If you can get them accedamically you may want to get a better versions since the performance of whatever you write will be better optimized.
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My question concerns compilers. Which is best geared towards game programming? Borland C++ or Visual C++. Most of the books (Windows Game Programming for Dummies, etc...) require Visual C++; however, I'm relatively young and I have no source of income. I've seen Borland C++ selling cheaper. So which one should I look into. Also, which version should I get? Thanx

-Ronald

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