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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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walaber

JelloCar - XNA game for WIN + X360

12 posts in this topic

JelloCar is a simple game for Windows and Xbox 360. In the game you must guide a squishy car through a squishy world, to reach the exit of each level. Everything in the world is simulated with soft body physics. You can temporarily inflate your car to monster truck size to complete the over 15 included levels. Screenshots and Game trailer: DOWNLOAD LINK [WINDOWS] DOWNLOAD LINK [XBOX 360] [Edited by - walaber on October 8, 2007 10:53:16 PM]
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Downloading now. I remember seeing some footage of this a few weeks ago and really enjoyed the idea. Now that I look at it, it's like an interesting take on Loco Roco, but more practical. Can't wait to play it!
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When do we get a demo? It looks like an original, and fun game! I really like the hand drawn feel of the graphics.
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I'm doing a rigid body/puzzle version of the same sort of gameplay. I like how you handled the car flipping over.
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I never thought something with such a simple concept could be so fun! This is a gem among freeware games, just by the execution of the idea. I'd love to see it expand, maybe different vehicles?
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Thanks for the comments everyone!

I plan to come back to this one again in the future, and add some more features, levels, and vehicle types (that transform in different ways).
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That is incredibly fun! I would say you should add a bit more to it and submit it to the IGDA for their yearly contests.
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JelloCar doesn't seem to work properly:






OS: Windows XP SP2
CPU:Intel(R) Celeron(R) M CPU 420 @ 1.60GHz
RAM: 1.24GB
GFX: Mobile Intel(R) 945 Express Chipset Family (Driver Version: 6.14.10.4859)
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FYI it found its way to DownloadSquad :)

What an awesome game. I agree with the others: it's a simple game but very well done. I love the graphics.
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