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Audiere sound from buffer

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I've just adopted the Audiere library for my game's sound system but have been unable to find any documentation on how to load audio from a chunk of memory (which is pulled from a custom resource file) instead of directly from a file. Is it possible to do without modifying Audiere's source?

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This topic is 3721 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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