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3ds Max 9 Lighting Model Equations?

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I'm trying to get a model given to our team out of 3ds max 9 and into our game. I've got a decent-looking mesh & material with diffuse, normal, and specular working, but the specular isn't quite right and a lot of max settings aren't really translating obviously to me. Of particular note are the gloss & reflective map settings. I'm not trying to perfectly represent the renders, but a fairly accurate depiction would be great. Does anyone know of a fairly comprehensive description of the lighting model? I'm looking for equations, etc. To reiterate- Max 9, need to figure out what equations it's using to light my model. Specular, gloss, and reflection of particular importance.

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You can find shaders for materials used in max in its installation directory in maps/fx. But note that those shaders are probably copyrighted, so you can't just copy them.

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