Sign in to follow this  
Slinky730

3ds Max 9 Lighting Model Equations?

Recommended Posts

Slinky730    122
I'm trying to get a model given to our team out of 3ds max 9 and into our game. I've got a decent-looking mesh & material with diffuse, normal, and specular working, but the specular isn't quite right and a lot of max settings aren't really translating obviously to me. Of particular note are the gloss & reflective map settings. I'm not trying to perfectly represent the renders, but a fairly accurate depiction would be great. Does anyone know of a fairly comprehensive description of the lighting model? I'm looking for equations, etc. To reiterate- Max 9, need to figure out what equations it's using to light my model. Specular, gloss, and reflection of particular importance.

Share this post


Link to post
Share on other sites
b2b3    602
You can find shaders for materials used in max in its installation directory in maps/fx. But note that those shaders are probably copyrighted, so you can't just copy them.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this