Sign in to follow this  
speewave2012

MipMaps.

Recommended Posts

I really am new to programming 3D. I did a test run of XNA-Spacewar. 2D Was fine. 3D caused a DeBugger to say: "This Card Does not support MipMaps" Whats a MipMap? i think i need a newer card for it but still.

Share this post


Link to post
Share on other sites
I know of no pc 3d card which doesn't support mipmaps - even software renderers like the GDI generic one support them - which suggests theres something else going on.

Perhaps it's using non-power-of-two sized textures? I know that only recent cards support mipmaps for NPOT textures.

Share this post


Link to post
Share on other sites
Run the code in the debugger and post back exactly which call is failing. Selecting the debug runtime and enabling unmanaged debugging will also give you more information.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this