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speewave2012

MipMaps.

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I really am new to programming 3D. I did a test run of XNA-Spacewar. 2D Was fine. 3D caused a DeBugger to say: "This Card Does not support MipMaps" Whats a MipMap? i think i need a newer card for it but still.

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I know of no pc 3d card which doesn't support mipmaps - even software renderers like the GDI generic one support them - which suggests theres something else going on.

Perhaps it's using non-power-of-two sized textures? I know that only recent cards support mipmaps for NPOT textures.

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Run the code in the debugger and post back exactly which call is failing. Selecting the debug runtime and enabling unmanaged debugging will also give you more information.

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