Quote:Original post by synth_cat
I've always liked the cutscenes in the games I've played.
I refer to the kind of cutscenes where you completely abstract away from gameplay and see some sort of story progression. I don't mean the kind of cutscene where you simply _break_ from gameplay and watch your character open a door or something.
Story cutscenes have always been something of a "player reward" for me. I like them not because they will necessarily directly enhance or even have anything to do with the following gameplay, but because they help increase the suspension of disbelief and personal involvement in the world of the game.
Is this idea not in vogue anymore? If so, why do AAA games even have cutscenes anymore?
I totally agree.
I usually like cutscenes more than the game's gameplay itself, and it's always a great reward for me.
I'm talking about the kind of cutscene you can find in games with good stories, like Max Payne, Half-Life, Indigo Prophecy, Deus-Ex, etc.