Sign in to follow this  
markww

Introducing perspective

Recommended Posts

Hi, I made a simple 3d library using matrices. I can draw simple 3d shapes, but I have no 3d perspective. I'm reading examples around the net trying to find an example of how to introduce perspective. Do I just apply some perspective matrix onto each 3d model or something before drawing to screen? Thanks for any info.

Share this post


Link to post
Share on other sites
Your post is a little vague about how the rendering is done. You could apply the projection matrix to the vertexes yourself, but usually you give it to the renderer.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this