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Drawing player gun without depth test

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Hi, For my shooter the player must have a gun. This gun should always be visible, so if I stand close to a wall, it must not get through the wall. So I thought, I'll disable the depth test, but that causes the gun to get rendered incorrectly (every part get's drawn upon eachother). How can I fix this?

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Original post by Revelation60
Hi,

For my shooter the player must have a gun. This gun should always be visible, so if I stand close to a wall, it must not get through the wall. So I thought, I'll disable the depth test, but that causes the gun to get rendered incorrectly (every part get's drawn upon eachother).

How can I fix this?
You can simply render it last with the depth test enabled but with clearing the depth buffer before you render it.

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This topic is 3714 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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