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Revelation60

Drawing player gun without depth test

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Revelation60    122
Hi, For my shooter the player must have a gun. This gun should always be visible, so if I stand close to a wall, it must not get through the wall. So I thought, I'll disable the depth test, but that causes the gun to get rendered incorrectly (every part get's drawn upon eachother). How can I fix this?

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Kalidor    1087
Quote:
Original post by Revelation60
Hi,

For my shooter the player must have a gun. This gun should always be visible, so if I stand close to a wall, it must not get through the wall. So I thought, I'll disable the depth test, but that causes the gun to get rendered incorrectly (every part get's drawn upon eachother).

How can I fix this?
You can simply render it last with the depth test enabled but with clearing the depth buffer before you render it.

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